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Battlefront 2 map rotation
Battlefront 2 map rotation





battlefront 2 map rotation

there is a lot of beautiful 3d models that we can added to CM.įor the time, I can import many models from differents formats with differents plug in, working with Blender 2 79, but when I want save my new model to replace an mdr files from CM the program dont want, so what I am doing wrong ? It will be interresting for me but also for some of us I hope, to know how to save an imported 3d model like 3ds, sketchup. Edited Maby videos are always very instructive and all seem to be so easy on your screen, but when I try myself I dont have really the same results. Video Playlist for CM 3D Model Editing with Showcases, Workflows, and Tutorials (latter with commentary) I by accident also did a 16x16 roof with the temple from the 2nd screenshot (not included) if one wants the files contact me on YT or Twitch.

battlefront 2 map rotation

unique textures for intact and damaged included (currently copies from the H&E dome texture), they don´t interfere with the regular dome texture, can be modified by likingĬreation & Custom Buildings Tutorial (works for all CM2 games): also works in regular CMSF2 and with other HE scenarios, however not all domes have been replaced, only the 17x17 roof and the 16x8 roof designed primarly for the Heaven & Earth Year of the Rat campaign, replaces the two monastery domes with temple roofs works like regular "skin" mods, place it in your z folder and they will appear







Battlefront 2 map rotation